Fanta*Sports
2007 Football Rule Book

GENERAL
Each league will consist of eight (8) teams divided into two (2) divisions of four (4) teams each.

There are TWO CHAMPIONSHIPS for each league. One is for head-to-head. The other is for year-to-date total points scoring methods.

FANTA*SPORTS playoffs to determine the head-to-head champion are NFL weeks 15 and 16. The Total Point Championship is cumulative for the entire NFL regular season (weeks 1-17).

 

GETTING STARTED
  • Ultimate three phase draft.
  • To enter, you must fill out a REGISTRATION form.

    SCORING (FOR ALL LEAGUES REGARDLESS OF DRAFT METHOD)

     

    Scoring is based on the results from each week's NFL games. The following is a complete table of scoring:
     

    YARDS Combine passing, rushing and receiving yards. Quarterbacks score one (1) point for each 25 yards.
    Other players score one (1) point for each 20 yards.

    PASSING Receive three (3) points for each touchdown thrown. Deduct two (2) points for each interception thrown. Receive one (1) point for a conversion pass.

    RUSHING Receive six (6) points for each touchdown run. Receive two (2) points for a conversion run.

    RECEIVING Receive six (6) points for each touchdown catch. Receive one (1) point for a conversion catch.

    KICKING Receive one (1) point for each extra point successfully kicked. Receive the corresponding number of points for successful field goals utilizing the following chart:

      Yards      Points      Yards      Points  
                             40   -  44      5 
      0   -  29      2       45   -  49      6 
     30   -  34      3       50   -  54      8 
     35   -  39      4       55   -  99     10 
    
    

    MISSED KICKS Lose one (1) point for missing an extra point. Lose two (2) points for missing a field goal of less than 35 yards. Lose one (1) point for missing a field goal of 35-44 yards.

    SPECIAL TEAMS Receive six (6) points for each touchdown scored on a punt return or kickoff return, even if laterals or fumbles occur after the return starts. Receive one (1) point for every twenty (20) return yards.

    DEFENSE TEAMS Receive six (6) points for each touchdown scored. Receive two (2) points for each safety, pass interception, or fumble recovery. Receive one (1) point for each quarterback sack recorded. Receive the corresponding number of points for yards and points allowed by the defensive teams utilizing the following tables:

    Score/ Yards Allowed
    6 --- 0-174
    5 --- 175-224
    4 --- 225-249
    3 --- 250-274
    2 --- 275-299
    1 --- 300-349
    0 --- 350-399
    -1 -- 400-449
    -2 -- 450-499
    -3 -- 500-549
    -4 -- 550+
                             
    Points Allowed
    Score/Points Allowed     
    6 -- 0-1
    5 -- 2-6
    4 -- 7-9
    3 -- 10-13
    2 -- 14-16
    1 -- 17-23
    0 -- 24-30
    -1 - 31-37
    -2 - 38-44
    -3 - 45-51
    -4 - 51+
    
                              
    

    Note: Punt, kickoff and interception returns DO NOT count against the defensive team's yards and points allowed.

    METHOD OF DRAFTING:

  • LIVE DRAFTS

    Live Drafts are pre-arranged and DO NOT follow either of the following drafts (Ultimate or Yearly) The same scoring rules will apply. Self-formed leagues may arrange their own draft.

  • "ULTIMATE" LEAGUES

    Three phase draft with salaries and salary caps. See special instructioms for the Ultimate Draft.


  •  

     
    LINEUP FORM
    Owners will submit a starting lineup of 17 players/teams consisting of 2 Quarterbacks, 3 Running Backs, 5 Wide Receivers, 1 Tight End, 2 Place Kickers, 2 Defensive Teams, and 2 Special Teams. Players and teams not playing a NFL game for the week will receive zero points.

    After the initial draft, an owner may vary the eleven reserve positions. Lineup changes are made on the password-protected web page of your league. The deadline is Saturday midnight, but changes for Thursday games are locked out an hour before kickoff. If you know you will be out of town and unable to reach your web page, let us know in advance, and we can make special arrangements. If you don't send us a form, no changes will be made from the previous week's lineup.

    WAIVER MOVES
    Waiver moves are executed on the waiver form by selecting a player to be dropped from your roster and providing a list of possible free agents to pick up. Priority for waiver moves will be in reverse order of overall point standings for each round, so the team in last place receives first priority for each round. Exception: Week one's waiver move priority will be determined at random by FANTA*SPORTS. Waiver moves made in mid-week will be confirmed on the website in time for you to put the player in your lineup for a weekend game. (Deadline for non-Ultimate lagues is Thursday 5pm and for Ultimate Leagues it is midnight Wednesday) Each team is limited to a maximum of two waiver moves per week and 14 for the entire year. No waiver moves after Line #16. (Ultimate Leagues have different limitations for wavier moves)

    TRADES
    Trades may be made between owners providing both participants list the trade identically on the weekly lineup form. Once agreed, trades are final and effective immediately. Thus, trades submitted week five, if confirmed, are eligible to be active that same period five. To protect against non confirmation of a trade and receiving a zero for that player, list a substitute player on the active line-up, in parenthesis, next to the player being acquired.

    Trades are ALWAYS an equal number of player(s) for an equal number of player(s) but do not have to be the same position. (Except Ultimate Leagues) No trades after week 5 for live draft leagues. Week 8 for Ultimate Leagues. Selformed leagues have their own limitations Trade backs of players are not allowed in any manner. One a player is traded, he cannot be re-acquired by the same team other than by the Free Agent process.

     

    FANTA*WEB SITE
    Each League will have its own home page. It will offer results, EMail line ups and other exciting things.

    FANTA*REPORT
    Each week FANTA*SPORTS will post a detailed report for each league. This report will be available through links on your league home page. It will contain all the information you need; each team's lineups and results, overall standings. year-to-date summaries, free agent lists, and a newsletter. You will also be given the names, telephone numbers and e-mail addresses of the other members of your league so that you may negotiate trades and commiserate your good or bad fortune.

    FANTA*HISTORY
    FANTA*SPORTS ownership has over 25 years experience in Fantasy Football, working as Commissioner and/or participating in local leagues. FANTA*SPORTS is confident that our Sixteenth football season will be as fun as our previous years.

    SCHEDULE for Head to Head Competition
    Teams 1-4 are from the Eastern Division
    Teams 5-8 are from the Western Division

    
    Week                          
      1:   1-2  3-4   5-6   8-7   
      2:   3-1  2-4   8-5   7-6   
      3:   1-4  8-2   6-3   5-7   
      4:   5-1  2-6   3-8   4-7   
      5:   1-6  5-2   7-3   4-8   
      6:   7-1  2-3   4-5   6-8   
      7:   1-8  7-2   5-3   6-4   
      8:   2-1  4-3   6-5   7-8   
      9:   1-3  4-2   5-8   6-7   
     10:   4-1  2-8   3-6   7-5   
     11:   1-5  6-2   8-3   7-4   
     12:   6-1  2-5   3-7   8-4   
     13:   1-7  3-2   5-4   8-6   
     14:   8-1  2-7   3-5   4-6   
    

    Playoffs---Total from Week #15

    Best Record Division Winner Vs other Wild Card

    Other Division Winner Vs Best Record Wild Card

    Wild Card Teams are the two best records that are non-division winners.

    B>Championship Game--- Week #16

    Between the two winners of previous playoff game (use Tie breaker for exact ties)

    Tie breakers for Playoff Qualifications and Seeding:

    For Two Teams:        Head to Head with other Team      
    
                          Best Division Record              
    
                          Total Points from Head to Head    
    
                          Total Points from Division Games  
    
                          Coin Flip                         
    
    
    
    Three or More Teams:  Best Overall Record with Tie      
    
                          breaker Teams                     
    
                          Best Division Record 
    
      Reduce to Two       Highest Total Points with Tie                      
    
      Teams then use           breaker Teams 
    
        "Two Team"        Total Points Division Games                    
    
        procedure         Coin Flip